Introduced eight years in the past, Scorn is a determinedly eerie first-person horror sport set in a surreal subterranea clearly impressed by the work of HR Giger. Since then it has been topic to a number of delays, and has shifted away from an episodic mannequin (what an exquisitely mid-2010s phenomenon!) in direction of a extra standard full-length bundle. The fruits of Ebb Software program’s labour might be playable quickly, as a result of the brand new gameplay footage above confirms an October 21 launch date for Scorn.
We have seen prolonged gameplay footage of Scorn earlier than, however the environmental design on this new video seems much more ornate than beforehand. The standard Giger trappings are there: decor that appears like a byzantine association of mechanical intestines, and a temper that walks the extraordinarily tremendous line between decrepit grandiosity and discomforting physique horror. It is an aesthetic we have seen in video games earlier than, however Scorn has garnered a curious following as a result of it hews nearer to its inspiration than anything. There’s some critical artwork expertise concerned right here, and even when the sport does not end up nice, it’s going to at all times look wonderful.
Curiously, this new ‘prologue’ video does not function any fight. The sport will definitely have weapons (earlier footage has proven some bizarre prosthesis-style shotgun) however this new footage appears to be getting ready us for a real survival horror journey: there’s some mild puzzle fixing, and the main focus right here is on steadily mounting dread. A primary-person shooter this ain’t.
The primary footage of Scorn launched all the best way again in 2014, earlier than it had even hit Steam Greenlight (keep in mind that?). Evaluating that previous video with the brand new one is fascinating. It seems good for its time, however you possibly can think about it introduced up within the present dialogue about graphics in early improvement video games.
In a 2017 interview, mission lead Ljubomir Peklar described Scorn’s artwork type as “biomechanical” in the best way it “offers with human anatomy in a utilitarian method, how our organs and flesh work as a cohesive system.” Peklar additionally insisted that the sport won’t be “bizarre for the sake of bizarre,” so count on some terrifying inner logic to the grotesquery on show.