Mike Laidlaw explains how the Dragon Age writers’ room tackled companions

Companions are a defining function of BioWare’s RPGs. The band of NPC followers who be a part of your social gathering in video games like Baldur’s Gate and Dragon Age weren’t only a assortment of yes-elves who quietly went together with each choice you made. They pushed again and disagreed, and would generally depart to go do their very own factor. Every of these companions had a definite persona and voice. That is why there’s nonetheless no higher argument-starter amongst BioWare’s gamers than asking who one of the best and worst BioWare companions are. (Jacob protection squad, signify.) 

And so, when a bunch of veteran RPG designers got here collectively for a latest GDC roundtable hosted by PC Gamer, the query of how the writers managed their casts got here up. Obsidian’s Josh Sawyer took the chance to ask Mike Laidlaw, “At BioWare, was there an ordinary methodology for the event of the forged of companions and particular person companions?”

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