Lag Is Truly To Blame For As soon as As League Of Legends Matches Will Be Replayed

Riot Video games’ esports division has launched an announcement confirming a latency discrepancy between the Busan venue and RNG Crew’s distant venue through the League of Legends’ Mid-Season Invitational competitors.

“We found following day three that there was a discrepancy within the latency being reported in recreation logs for all matches versus what was being skilled within the Busan venue,” the press launch acknowledged.

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Meaning groups taking part in in Busan have been taking part in at a better ping, whereas the RNG Crew–which is competing remotely in China–was taking part in at a decrease ping. As a result of this put RNG , RNG will now should replay three matches. RNG beforehand received three out of three matches, however these outcomes will now be void.

RNG is competing remotely in China this yr on account of Covid restrictions in Shanghai. RNG’s head coach Ken Zhu (Zhu Kai) took to Weibo to put in writing a really lengthy assertion commenting on the matter. “My first response was that I did not perceive [the decision]. Throughout my 10-year profession, I’ve by no means encountered a scenario like this. The gamers and administration are confused as properly,” he says.

It is clear Zhu is not very proud of the scenario. He makes it clear that the crew and him will respect the competitors’s resolution and can cooperate with MSI’s guidelines. However he additionally provides, “If the latency difficulty was found on the competitors’s first day, I would completely perceive. However the truth that the competitors went on for 3 days till the latency difficulty was found and moreover asking us to replay our matches, is not that inexcusable? However that is the truth of the scenario, and the one factor we are able to do is to just accept and cooperate.”

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