Josh Sawyer: ‘Probably the most compromised video games I labored on had been Pillars of Eternity 1 and a couple of’

At GDC this yr, PC Gamer hosted a roundtable during which a gaggle of veteran RPG designers got here collectively to debate matters starting from whether or not the cinematic BioWare-style RPG is useless to the impression of Elden Ring’s success. When the dialog got here round to the topic of how a lot their video games had been primarily based on what the RPG viewers was searching for, versus their very own private style, Obsidian’s design director Josh Sawyer—whose design credit embody Fallout: New Vegas, Pentiment, Alpha Protocol, and lots extra—went all the way in which again to the start of his profession.

“I have been enjoying D&D since 1985,” Sawyer mentioned, “and different tabletop roleplaying video games alongside the way in which. Once I bought into the trade in 1999 the primary sport that I set to work on was Icewind Dale, and so I used to be like, ‘Yeah!’ I used to be so stoked.” He describes engaged on Icewind Dale and its sequel, official D&D diversifications made within the Infinity Engine similar to Baldur’s Gate had been earlier than them, as a chance to “dump” into videogames each thought he had about D&D whereas enjoying it round a desk.

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